Innovation and Research Programmes
Skills and Knowledge
“The best way to predict the future is to invent it,” said Alan Kay. In this spirit, Skills and Knowledge (S&K) lays the bedrock for our students to become active researchers and developers of innovative ideas and solutions. S&K aims to equip students with the skills to analyse, synthesize and transfer existing knowledge from “what we know” and “what we are able to do” to “what to design” and “how to design.” In the course of S&K, students will begin their journey through three thinking skills (i.e., computational, critical, and design thinking) and will experience the respective 3 modules: Creative Programming, Media Literacy, and Design Programme.
S&K is delivered over the course of 2 years in IP1 & IP2. Using a computer software, our students are introduced to game design in Creative Programming. Through the thought processes in formulating a problem and expressing its solution in such a way that a computer can effectively carry it out, students have the first-hand experience developing an algorithm to solve problems. In Media Literacy, media news and stories are good triggers. Students will develop critical tools to analyse and evaluate media messages, understand the process of mass communication, and gain an awareness of the impact of the media on the individual and society. Finally, in preparation for the IP3 Innovation and Research Project (IRP), the Design Programme develops students’ sense of awareness of their surroundings via the 5 senses and introduces elements of ethnography. It also nurtures a sense of empathy for others.
Innovation and Research Project
We believe that everyone is creative. In Innovation and Research Project (IRP), our students use the Design Thinking process to unlock their inner creativity. The approach is not only empathy-driven and end-user centric, but also encourages our students to take an interdisciplinary approach to address the most complex problems. Design Thinking emphasizes the value of collaboration and the harnessing of an individual’s different strengths.
Students will experience the IRP over two sessions in IP Year 3 and 4. Also known as ‘The Design Mindset’, the first session builds on the 4 thinking skills from Skills and Knowledge (S&K) and introduces the Design Thinking process over 8 days. Guided closely by our teachers, our students will hone the skills to discover and uncover the needs and wants of the end-user through close engagement and dialogue. Integrating empathy into the fabric of their solutions, they are required to develop a prototype and test out their ideas. They would then invite feedback and reframe failures as learning in the process of creating meaningful solutions.
‘Design Thinkers in Action’ is the second session. Over a course of 5 days, our students have the opportunity to steer their own learning to internalise the Design Thinking process. Working in groups to thoroughly understand the end-user, they are required to formulate a problem statement based on the task requirements. Within the time and space provided, our students would have the opportunity to build a prototype, evaluate feedback from testing, and create a solution that serves the best interest of the user.